Spacecorp 2025-2300AD (FR)
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*French version
SpaceCorp 2025-2300AD (FR) puts you in command of your own Earth-based enterprise racing to conquer the solar system, then the stars themselves. Every game delivers genuine space strategy across three eras played on distinct boards: first Mariners, where exploration stops at Mars; then Planeteers, where humanity colonizes the entire outer solar system, from asteroids to the Jovian moons; finally Starfarers, where the first interstellar missions head to nearby stars to found new colonies. Each turn, you play cards from your hand to open trade routes, fund contracts and grow your enterprise, in a smooth and rewarding hand management system.
The empire building here feels naturally epic: discoveries chain into one another, bases pile up on the boards, and the profits you generate fund the next stage of humanity's expansion. Whether you play alone or with a group, the mood stays consistent: rigorous space exploration, carried by a realistic theme where private corporations, not governments, lead the charge to the stars.
You'll likely love SpaceCorp 2025-2300AD (FR) if you're after a long-form empire building game with real progression from one era to the next, where every card played matters. The built-in solo mode, complete with its own rulebook, also makes it a great pick if you'd rather build your space enterprise on your own, at your own pace.
SpaceCorp 2025-2300AD was a finalist for the prestigious Golden Elephant Award in 2018, recognition that highlights the quality of its design. The game draws directly on Ejner Fulsang's SpaceCorp novel, the first book in the Galactican series, giving its universe a rare narrative coherence for a board game. Another notable detail: the solo mode isn't a secondary add-on, but a full system with its own rulebook and dedicated variants, built into the game from the start.
SpaceCorp 2025-2300AD (FR) is designed by John H. Butterfield, known for games with a strong solo identity: he designed Ambush!, one of the very first wargames playable solo, as well as Away Team: The Voyages of the Pandora, another space exploration game. The visual look of the game brings together the work of Chad Jensen, Kurt Miller, Douglas Shrock and Mark Simonitch, giving the boards and cards a technical texture consistent with the theme.
BOX CONTENTS
2 rulebooks (multiplayer mode and solo mode)
2 double-sided game boards
6 double-sided Headquarters cards
4 player aids (multiplayer mode)
1 player aid (solo mode)
220 cards
16 wooden cubes (for 4 players)
8 additional brown and black cubes
7 orange wooden discs
32 colony tokens
70 discovery tokens
108 base tokens
4 profit markers
2 Beyond markers
13 solo variants
Number of players: 1 to 4
Duration: 60 to 180 minutes
Age: 14+
If you'd like to protect your cards, you'll need:
220 card sleeves, size 63.5 x 88 mm
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