Dés 7D: Garnotte Magique JEUX - Dés et jeux de rôles - Dés - Dés polyédriques

Garnotte Magique Dice - 7D Set

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Ducat is a prospector. For thirty years, he has been digging in the mines of Creuse-Fond looking for gold. All he has ever found is pyrite, a rock that shines like gold and is worth nothing. He has tons of it. He sells it for next to nothing to Zahira, the stingiest spice merchant in the sands of Arrakis, who displays it with a label: “Guaranteed 100% fake.”

One morning, at the end of a tunnel, Ducat found a garnotte, a piece of gravel. A tiny, insignificant rock, blue and gold, purring softly. He picked it up. It was warm. He named it the Garnotte Magique, the Magic Gravel, because he had never seen a rock purr, and thirty years alone in a mine makes you want to talk to someone.

(The Dungeon Master, checking their notes: the Magic Gravel has only one power. Any gold it touches turns into gravel. Plain old gravel. It isn’t mean. It just thinks the world doesn’t have enough gravel.)

Ducat didn’t know that. He put the pebble in his pocket, next to his only gold coin, saved for thirty years for special occasions. Gravel. He set off for the market of Agrabah to show his find to Zahira. He put the pebble on her counter. Right next to the cash box. The cash box was full of gold coins.

Zahira screamed. A real scream, heard all the way to the desert of the Thousand Dunes. Her entire fortune had just turned into a small pile of grey pebbles. She threw the gravel as hard as she could. It rolled across the stall, over the spices, over the rugs… and stopped on Ducat’s crate of pyrite. Nothing happened. The pyrite still shone. The gravel only touches real gold. Imitations don’t interest it.

Within a day, the news had spread across the kingdom: a magic rock turns gold into gravel. The rich panicked. They all wanted something that shines and runs no risk. There was only one thing in the world like that: Ducat’s pyrite. Zahira, who had bought tons of it for next to nothing, resold it at the price of gold. She rebuilt her fortune before supper.

(The Dungeon Master, with a smirk: Ducat stayed poor. Zahira paid him his share. In pyrite. He now keeps the Magic Gravel in a box full of gravel, where it purrs. Zahira charges him for storage.)

That evening, emptying his pockets, Ducat found seven little stones that had fallen off the Magic Gravel, blue and gold, full of glitter, still purring just a tiny bit. The Garnotte Magique dice (“magic gravel”) were born. They’re perfect for prospectors, stingy merchants and players who always find the wrong treasure.

In blue and gold swirled glitter acrylic with gold numbers, these polyhedral dice are perfect for your Dungeons & Dragons, Pathfinder or any roleplaying game (RPG). A dice set worth its weight in gravel.

CONTENTS
1 × D20
1 × D12
2 × D10 (including 1 percentile die)
1 × D8
1 × D6
1 × D4

Material: acrylic
Set of 7 polyhedral dice for roleplaying games (RPG)

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