Deuxième chance Dice - 12D6 Set
Théodule, the wizard who travels through time over chips-related matters, has a problem: he often fails his rolls. But he has a solution. He rewinds ten seconds and tries again.
The rest of the party finds this annoying. Very annoying.
(The Dungeon Master, from behind the screen: Théodule, you failed your roll. No, you can’t “just do it again.” Yes, I know you just did. Stop.)
One night, during a game in a basement in Gatineau, Théodule redid the same roll forty-seven times. Every time, time rewound, the beer climbed back into the glasses, the chips returned to the bowl. The other players aged ten seconds with each attempt and couldn’t understand why they were so hungry.
On the forty-eighth try, time got angry. All the do-over seconds Théodule had stolen froze into twelve little amber cubes, sparkling like honey with stars dropped into it. Each die contained one second chance. Just one. Not forty-seven.
(The Dungeon Master, with a smirk: New table rule: one reroll per die. Théodule, I’m looking at you.)
The Deuxième chance dice (“second chance”) were born. Warm, shiny and full of glitter, they remind us that everyone deserves a do-over. Once.
These twelve 16mm D6 dice in glittering amber acrylic with white pips are perfect for damage rolls and rerolls in your Dungeons & Dragons, Pathfinder, Warhammer, or any board game or roleplaying game (RPG). A sparkling set of six-sided dice for players who like having a plan B.
CONTENTS
12 × pip D6 (16mm)
Material: acrylic
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