Magic Maze Maximum security (FR)
Magic Maze Maximum security (FR)
Magic Maze Maximum security (FR)
Magic Maze Maximum security (FR)
Magic Maze Maximum security (FR)

Magic Maze Maximum security (FR)

Magic Maze Maximum security (FR)

Regular price $32.99
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The Maximum Security expansion not only brings the guards of the Magic Maze mall to life, but provides you with a total of 13 modules that will allow you to customize your games. These modules are of two types: challenges, which will increase the difficulty, and helpers, which will decrease it. You will learn the rules step by step thanks to the tutorials provided with each module which will allow you to apply its rules before integrating it into your real games of Magic Maze.


AIDS :
- Open air ducts: the dwarf can open the air ducts so that all heroes can quickly move from one end to the other;
- Break the walls: the barbarian can break the walls of the mall so that all the heroes can pass through;
- Cast spells: the magician can cast two spells among ten available, with instant or temporary effect;
- Use telekinesis: thanks to his extreme practice of telekinesis, the elf can move the mall tiles;
- Anti-stress tokens: to be used at any time to open a moment of speech, exchange your Action tile with that of another player or turn over the hourglass;
- Maps & Self-Exploration: Two nifty tools that make exploring the mall much faster!
- Control room: this room normally reserved for the head of the guards allows to require them to use the vortexes.


Challenges:
- Guard: a hero and a guard cannot be or pass on the same tile at the same time; guards are moved the same as heroes;
- Reinforcement guards: additional guards that appear when the theft has been committed;
- Guard room: if a hero and a guard are (by mistake) on the same space, the hero is caught, sent to the guard room, and must be freed by his companions;
- Sentinel: a hero cannot be on the same tile as the Sentinel; the sentry is moved using special squares that allow it to be commanded;
- Detector: a hero cannot be on a square covered by the detector; the detector is rotated using a special box that allows it to be controlled;
- Armored exit: an armored door blocks the exit of the dwarf, you must use a code to open it.


All these modules bring many additional possibilities that will make Magic Maze a more intense and complex experience.

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