Vous aimerez peut-être aussi...
Partagez Votre Avis et Gagnez !
Donnez votre avis sur l'article acheté et recevez 25 points de récompense L'As des jeux par avis, avec un maximum de 5 avis par jour. Votre opinion compte !
LIVRAISON GRATUITE sur commande de 115$ (avant taxes). Partout au Québec et en Ontario.
LIVRAISON GRATUITE sur commande de 115$ (avant taxes). Partout au Québec et en Ontario.
Frais de livraison de 13,99$ pour commande de moins de 115$ (avant taxes).
Frais de livraison de 13,99$ pour commande de moins de 115$ (avant taxes).
Livraisons locales: 9,99$ pour achats de moins de 115$+tx
Livraisons locales: Frais d'expédition fixes à 9,99$ pour commandes de moins de 115$+tx
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Rulebook here
Donnez votre avis sur l'article acheté et recevez 25 points de récompense L'As des jeux par avis, avec un maximum de 5 avis par jour. Votre opinion compte !