Everdell: Emerland (EN)
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West of the Everdell valley lies Emerland, a lush tropical jungle known for its artistic culture, its music and the natural riches hidden in countless underground caverns. Here, tiny critters - mostly insects - act as faithful Helpers, lending a hand to the larger critters in their work and in beautifying their cities. The jungles are vast and dense, and expeditions are regularly launched into the far reaches of this land, where a mysterious, long lost civilization once thrived.
Everdell: Emerland is a strategy game of worker placement and tableau building, the third standalone adventure in the Edge of the Map series set in the Everdell universe. You lead a crew of small worker critters - capybaras, tree frogs, chameleons and monkeys - backed up by devoted Helpers: beetles, caterpillars, dragonflies and ants. Each turn, you choose one of six possible actions: send a worker to gather resources (with or without a Helper), play a card to grow your jungle city, use an Artisan card, excavate the ruins with your archaeologist or prepare for the next season. The game ends once every player has reached the end of Spring and can no longer act: whoever has scored the most points wins.
You'll likely love Everdell: Emerland if you already fell for the cozy charm of Everdell and dream of a new, exotic land to explore, if you enjoy games that mix resource management with tableau optimization, and if digging through forgotten ruins for precious artifacts sounds like your kind of fun. Since it plays just as well solo as it does with four, it fits both a strategic game night with friends and a quiet solitaire session.
Emerland is the third standalone adventure in the Edge of the Map series, further expanding the cozy Everdell universe beyond its original valley. Even before its official release, the game was already averaging over 8 out of 10 from early players on BoardGameGeek, an enthusiastic welcome for this new tropical destination.
The design comes from James A. Wilson, the creator of the original Everdell, joined here by Clarissa A. Wilson, while Lina Cossette and David Forest provide the artwork that brings this richly detailed jungle to life.
No other game is required to enjoy it: Everdell: Emerland is a standalone adventure that plays without owning the original Everdell.
BOX CONTENTS
1 Rulebook
1 Game Board
1 Punchboard Jungle Ruin
3 Board Overlays
100 Double-Sided Jungle Cards
18 Realm Cards
4 Player Reference Cards
24 Wooden Worker Critter Meeples (6 each: Capybaras, Tree Frogs, Chameleons, Monkeys)
16 Wooden Helper Critter Meeples (4 each: Beetles, Caterpillars, Dragonflies, Ants)
4 River Market Dice
1 Cloth Artifact Draw Bag
225 Punchboard Tokens (45 Artifact, 20 Golden Harp, 24 each Emerald, Bamboo, Marble, Leaf, Fig, and 40 Point)
Number of players: 1 to 4
Duration: 30 to 120 minutes
Age: 10 and up
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