Vendetta de marmotte Dice - 7D Set
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Mr. Frosty is a snowman. He was sculpted by Elsa, the witch of the Frosted Peaks, and he once saw summer in Saint-Glinglin. He did not like it. Since then, he spends his summers in the icebox of the Thirsty Dwarf tavern, between two beer barrels.
Every year, on February 2nd, the whole region waits for the same thing: for Gertrude, Saint-Glinglin’s official groundhog, to come out of her burrow. If she sees her shadow, winter lasts six more weeks. If not, it’s spring.
(The Dungeon Master, from behind the screen: Mr. Frosty made a plan. He is very proud of his plan. His plan is an umbrella.)
On the morning of February 2nd, Mr. Frosty planted himself in front of the burrow with a huge black umbrella. Gertrude came out. The umbrella cast a shadow on her. She saw the shadow. Six more weeks of winter. Mr. Frosty danced. Nobody had ever seen a snowman dance. It is not pretty.
Gertrude, however, figured it out. A groundhog sleeps four months a year; that’s plenty of time to think. She swore revenge. The next year, Mr. Frosty found his carrot nose replaced with a parsnip. Then his hat filled with acorns. Then, in the middle of August, someone unplugged the tavern’s icebox. He melted up to the knees before anyone got him back into the cold.
The groundhog vendetta has now lasted eleven winters. Maya, the bee from the Saint-Glinglin apiary, acts as the go-between: she carries threats written on petals. The latest ones said “YOU WILL MELT” and “I KNOW WHERE YOUR ICEBOX IS.” Both came from Gertrude.
(The Dungeon Master, trying not to laugh: last time, Gertrude saw her shadow all on her own, no umbrella. Six weeks of winter. She looked at Mr. Frosty and said: “That one’s a gift.” He was very scared.)
To sign a truce, the two enemies played dice in front of the tavern: seven coral dice, like the cheeks of an angry groundhog, with numbers as white as snow. The Vendetta de marmotte dice (“groundhog vendetta”) were born. The game ended in a tie. The war goes on.
In pearly coral acrylic with white numbers, these polyhedral dice are perfect for your Dungeons & Dragons, Pathfinder or any roleplaying game (RPG). A dice set for players who never forget anything. Ever.
CONTENTS
1 × D20
1 × D12
2 × D10 (including 1 percentile die)
1 × D8
1 × D6
1 × D4
Material: acrylic
Set of 7 polyhedral dice for roleplaying games (RPG)
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