Hoodoo Dice - 7D Set
Zig is a flying eye. Not someone’s eye: an eye all on its own, the size of an apple, floating in the air. He’s the familiar of an old wizard from the Blinking Marsh. For centuries, Zig never blinked. Now he blinks once a day, in front of a will-o’-the-wisp he finds very pretty. And when he’s nervous, he flies in a zigzag.
One morning, the old wizard didn’t want to get up. He had a cold. He handed Zig a list in shaky handwriting: “Prepare Thursday’s hoodoo. Frog drool, blue moss, three willow tears, one heron feather. Do not stir backwards.”
(The Dungeon Master, from behind the screen: hoodoo is swamp magic. A potion that brings luck, keeps mosquitoes away and, according to the wizard, cures colds. Zig has no hands. He has no mouth. He has one eye. That’s it.)
Zig got to work. For the frog drool, he stared at a frog until it was so uncomfortable it drooled. For the blue moss, he stared at a rock until the moss peeled off from embarrassment. For the willow tears, he looked at the weeping willow so sadly that the tree started crying for real. For the heron feather, he had a staring contest with a heron. The heron lost. It gave him a feather to be left alone.
That left the hardest part: stirring. Zig had nothing to stir with. So he dove into the cauldron and swam in circles. He went round and round, faster and faster. Then he got nervous. And when he’s nervous, he flies in a zigzag. The potion was stirred in a zigzag. Backwards. Then forwards. Then backwards.
The hoodoo turned blue, green and yellow, in spirals that moved on their own. The wizard took a sip. His cold vanished. So did his backache. His hair grew back, green. And for three days, he could only walk in a zigzag.
(The Dungeon Master, trying not to laugh: the wizard declared it the best hoodoo of his career. He put Zig in charge of the Thursday potion forever. Zig blinked twice that day. It’s a record.)
At the bottom of the cauldron, the potion hardened into seven blue, green and yellow swirled dice, where the spirals still move a little if you look at them long enough. The Hoodoo dice were born. They’re perfect for swamp witches, resourceful familiars and players who follow the recipe… their own way.
In blue, green and yellow swirled resin, these polyhedral dice are perfect for your Dungeons & Dragons, Pathfinder or any roleplaying game (RPG). A dice set stirred backwards. Then forwards. Then backwards.
CONTENTS
1 × D20
1 × D12
2 × D10 (including 1 percentile die)
1 × D8
1 × D6
1 × D4
Material: resin
Set of 7 polyhedral dice for roleplaying games (RPG)
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