Caverne du demi-tour Dice - 7D Set
Gnollbert is a gnoll from the Giggling Hills. He talks. All the time. He talks while eating, while sleeping, while swimming. He talks so much that the echo of the Hills quit a few years ago: it couldn’t keep up. Nobody knows where the echo went. Gnollbert still talks about it.
One day, Gnollbert heard (of course) about the Caverne du demi-tour, the U-Turn Cave, at the foot of the Hills. A cave whose end nobody has ever seen. Everyone who goes in comes back out a few minutes later, looking exhausted, saying: “Nah, never mind.” Gnollbert decided to go and see. He talked the whole way there.
(The Dungeon Master, from behind the screen: I’ll give you the hint right away, because Gnollbert won’t give you time to guess. The echo of the Hills didn’t disappear. It retired to the cave. And it has rules.)
Gnollbert went in. “Hello?” he said. The cave answered: “Turn around.” Gnollbert found that interesting. He started explaining why he found it interesting. The cave answered: “Turn around.” He told it about his day, his week, his grandmother’s recipe and a dream he’d had about a cheese. The cave answered “Turn around” two hundred times.
After three hours, something changed. The cave sighed. A long, long sigh that made the stalactites tremble. Then the echo’s voice said, much more quietly: “It’s you. I recognize you. I quit because of you.” Gnollbert was very touched. He wanted to apologize. It took him forty minutes.
The echo offered him a deal: if Gnollbert could stay silent for one full minute, it would let him go all the way to the end. Gnollbert agreed. He shut his mouth. He lasted eleven seconds. Then he said: “A minute is long.” The echo answered “Turn around,” and Gnollbert came back out of the cave, looking exhausted, saying: “Nah, never mind.”
(The Dungeon Master, with a smirk: Gnollbert goes back every week. His record is now fourteen seconds. The echo has put a sign at the entrance: “Closed on Tuesdays. And when it’s Gnollbert.”)
Nobody knows what’s at the end of the cave. But at the entrance, the echo sometimes leaves little turquoise and white stones, flecked with gold, so visitors leave with a souvenir. Gnollbert picked up seven. The Caverne du demi-tour dice (“U-turn cave”) were born. They’re perfect for explorers, chatterboxes and players who change their minds at the last second.
In turquoise and white swirled acrylic with gold numbers, these polyhedral dice are perfect for your Dungeons & Dragons, Pathfinder or any roleplaying game (RPG). A dice set that knows when to turn around. You, not always.
CONTENTS
1 × D20
1 × D12
2 × D10 (including 1 percentile die)
1 × D8
1 × D6
1 × D4
Material: acrylic
Set of 7 polyhedral dice for roleplaying games (RPG)
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