Rayon de chance Dice - 12D6 Set
Bertrand, “the best scout in the kingdom” (according to Bertrand), was lost again. This time in the Desert of a Thousand Dunes. For three days. With an empty water skin and a map of the wrong kingdom.
(The Dungeon Master, from behind the screen: It’s hot. Very hot. You see mirages. One of them winks at you. Roll Wisdom.)
Just as Bertrand was about to give up, a ray of sunshine broke through the clouds (there were no clouds, it’s a desert, but it was very dramatic). The ray pointed straight ahead, like a golden arrow.
Bertrand followed it. He walked all day. The ray led him to an oasis, then to a merchant caravan, then straight to the door of his own house. His mother was waiting with a shepherd’s pie.
Before vanishing, the ray condensed into twelve little yellow cubes, warm as sand at noon, marked with black pips like peppercorns. Bertrand still keeps them in his pocket. He claims he uses them to find his way. In reality, he rolls them to decide left or right.
(The Dungeon Master, with a smirk: It remains his best navigation technique to date. By far.)
The Rayon de chance dice (“ray of luck”) were born. Yellow as a summer morning, easy to read and always in a good mood, they bring a little sunshine to any table, even at the bottom of a windowless dungeon.
These twelve 16mm D6 dice in yellow acrylic with black pips are perfect for damage rolls in your Dungeons & Dragons, Pathfinder, Warhammer, or any board game or roleplaying game (RPG). A bright set of six-sided dice for anyone who needs a little ray of luck.
CONTENTS
12 × pip D6 (16mm)
Material: acrylic
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